Local-first identity
Serial numbers, Windows paths, and machine-specific identifiers remain on the client unless a user explicitly chooses otherwise.
The configuration layer for serious simulation hardware
Model flight, racing, motion, panels, displays, and haptics as the rig you actually built—not as a fragile list of device numbers.
Built for the rig, not the USB order
The first cloud slice keeps identities private, preserves canonical protocol documents, and gives each user a personal equipment inventory.
Serial numbers, Windows paths, and machine-specific identifiers remain on the client unless a user explicitly chooses otherwise.
Bases, grips, cams, dampers, extensions, collective heads, panels, displays, motion systems, and haptics belong to the user—not to one machine.
Canonical JSON remains explicit, versioned, portable, and suitable for export, diffing, migration, and recovery.